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Class w3c.jigsaw.http.socket.SocketClient
java.lang.Object
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+----w3c.jigsaw.http.Client
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+----w3c.jigsaw.http.socket.SocketClient
- public class SocketClient
- extends Client
- implements Runnable
This class implements the object that handles client connections.
One such object exists per open connections at any given time.
The basic architecture is the following: the httpd instance accepts
new connections on its port. When such a connection is accepted a Client
object is requested to the client pool (which can implement what ever
strategy is suitable). Each request is than managed by looking up an
resource and invoking the resource methods corresponding to the request.
- See Also:
- http, Request, Repy
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alive
- Is this client still alive ?
-
bindcount
- Number of times this client was bound to a connection.
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bufout
- Our reusable output buffer.
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idle
- Our we idle (waiting for next request ?)
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socket
- The socket currently handled by the client.
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thread
- The thread that we have been attached to.
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bind(Socket)
- SocketClientFactory interface - Bind the socket to this client.
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getBindCount()
- Get the total number of times this client was bound to a socket.
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getInetAddress()
- Client implementation - Get the IP address of this client.
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getThread()
- Get the thread powering that client.
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idleConnection()
- Client implementation - The current connection is idle.
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join()
- If this client is allocated a thread, join it.
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kill(boolean)
- SocketClientFactory interface - Kill this client.
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run()
- Run for our newly attached connection.
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stopConnection()
- Client implementation - This connection has been stopped.
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toString()
- Print that client into a String.
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unbind()
- SocketClientFactory interface - Unbind this client.
-
usedConnection()
- Client implementation - The current connection is in use.
socket
protected Socket socket
- The socket currently handled by the client.
alive
protected boolean alive
- Is this client still alive ?
bindcount
protected int bindcount
- Number of times this client was bound to a connection.
thread
protected Thread thread
- The thread that we have been attached to.
bufout
protected SocketOutputBuffer bufout
- Our reusable output buffer.
idle
protected boolean idle
- Our we idle (waiting for next request ?)
toString
public String toString()
- Print that client into a String.
- Returns:
- A String instance.
- Overrides:
- toString in class Object
join
public void join()
- If this client is allocated a thread, join it.
run
public void run()
- Run for our newly attached connection.
- Returns:
- A boolean, true if the client is to be killed
as decided by its SocketClientFactory creator.
getInetAddress
public InetAddress getInetAddress()
- Client implementation - Get the IP address of this client.
- Returns:
- An InetAddress instance, or null if the
client is not currently running.
- Overrides:
- getInetAddress in class Client
stopConnection
protected void stopConnection()
- Client implementation - This connection has been stopped.
Make sure the whole socket is closed, and be ready to handle
next connection.
- Overrides:
- stopConnection in class Client
getThread
protected Thread getThread()
- Get the thread powering that client.
- Returns:
- A Thread instance, or null.
- Overrides:
- getThread in class Client
idleConnection
protected boolean idleConnection()
- Client implementation - The current connection is idle.
The client is about to wait for the next request from the net, mark
it as idle to make it a candidate for persistent connection closing.
- Returns:
- A boolean, if true our client factory wants
us to stop right now, in order to handle some other connection.
- Overrides:
- idleConnection in class Client
usedConnection
protected void usedConnection()
- Client implementation - The current connection is in use.
A request is about to be processed, mark that connection as used, to
remove it from the idle state.
- Overrides:
- usedConnection in class Client
bind
protected synchronized void bind(Socket socket)
- SocketClientFactory interface - Bind the socket to this client.
Binding a socket to a client triggers the processing of the underlying
connection. It is assumed that the client was ready to handle a new
connection before this method was called.
- Parameters:
- socket - The socket this client should now handle.
- See Also:
- loopForBinding
unbind
protected synchronized void unbind()
- SocketClientFactory interface - Unbind this client.
This client is handling an idle connection, unbind it to make
it free for handling some other more buzy connection.
kill
protected synchronized void kill(boolean now)
- SocketClientFactory interface - Kill this client.
The clean way for our client factory to shut us down unconditionally.
This will free all resources acquired by this client, stop the current
connection processing if needed, and terminate the underlying thread.
getBindCount
public final int getBindCount()
- Get the total number of times this client was bound to a socket.
- Returns:
- An integer, indicatingthe number of bind calls on this client.
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