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Class w3c.jigsaw.http.socket.SocketClientFactory

java.lang.Object
   |
   +----w3c.jigsaw.http.socket.SocketClientFactory

public class SocketClientFactory
extends Object
implements ClientFactory, PropertyMonitoring
The client pool is a kind of client factory. Each time the server gets a new connection, it calls the client pool to bound a client object (newly created or spared) to handle it.


Variable Index

 o AVG_DEAD
 o AVG_HIGH
 o AVG_LIGHT
 o AVG_NORMAL
 o IDLETO
 o IDLETO_P
 o MAXCLIENTS
 o MAXCLIENTS_P
 o MAXSPARE_FREE
 o MAXSPARE_FREE_P
 o MAXSPARE_IDLE
 o MAXSPARE_IDLE_P
 o MAXTHREADS
 o MAXTHREADS_P
 o MINSPARE_FREE
 o MINSPARE_FREE_P

Constructor Index

 o SocketClientFactory()
Empty constructor for dynamic class instantiation.

Method Index

 o addClient(boolean)
Create a new client for this pool.
 o clientConnectionFinished(SocketClient)
Notify that this client has finished with its connection.
 o clientFinished(SocketClient)
Notify that this client has been killed.
 o createServerSocket()
Create the master socket for this client factory.
 o deleteClient(SocketClientState)
Remove this client state from the glohbal client list.
 o handleConnection(Socket)
Handle the given connection.
 o initialize(httpd)
Initialize the raw, client socket factory.
 o killClients(boolean)
 o killSomeClients()
 o killSomeClients(int)
 o notifyIdle(SocketClient)
The client notifies the pool that it enters idle state.
 o notifyUse(SocketClient)
The client notifies the pool that is has been activated.
 o propertyChanged(String)
Some property have changed, update our setting.
 o run(SocketClient)
 o shutdown(boolean)
Shutdown the client pool.

Variables

 o MINSPARE_FREE
 public static final int MINSPARE_FREE
 o MAXSPARE_FREE
 public static final int MAXSPARE_FREE
 o MAXSPARE_IDLE
 public static final int MAXSPARE_IDLE
 o MAXTHREADS
 public static final int MAXTHREADS
 o MAXCLIENTS
 public static final int MAXCLIENTS
 o IDLETO
 public static final int IDLETO
 o AVG_LIGHT
 public static final int AVG_LIGHT
 o AVG_NORMAL
 public static final int AVG_NORMAL
 o AVG_HIGH
 public static final int AVG_HIGH
 o AVG_DEAD
 public static final int AVG_DEAD
 o MINSPARE_FREE_P
 public static final String MINSPARE_FREE_P
 o MAXSPARE_FREE_P
 public static final String MAXSPARE_FREE_P
 o MAXSPARE_IDLE_P
 public static final String MAXSPARE_IDLE_P
 o MAXTHREADS_P
 public static final String MAXTHREADS_P
 o MAXCLIENTS_P
 public static final String MAXCLIENTS_P
 o IDLETO_P
 public static final String IDLETO_P

Constructors

 o SocketClientFactory
 public SocketClientFactory()
Empty constructor for dynamic class instantiation.

Methods

 o propertyChanged
 public boolean propertyChanged(String name)
Some property have changed, update our setting.

Parameters:
name - The name of the property that has changed.
Returns:
A boolean, true if we updated ourself successfully.
 o deleteClient
 protected synchronized void deleteClient(SocketClientState cs)
Remove this client state from the glohbal client list.

Parameters:
cs - The client state to remove from the list.
 o addClient
 protected synchronized SocketClientState addClient(boolean free)
Create a new client for this pool.

Parameters:
free - A boolean, if true the client is inserted straight into the free list, otherwise, it is not plugged into any list.
Returns:
A SocketClientState instance, if creation of a new client was allowed, null if no more clients could be created.
 o clientConnectionFinished
 protected boolean clientConnectionFinished(SocketClient client)
Notify that this client has finished with its connection. If the pool wants the client to be freed (because it has too many of them), it makes the client kill itself (which will trigger a call to the clientFinished method, were enventual cleanup is performed).

Parameters:
client - The client that is done with its connection.
 o clientFinished
 protected void clientFinished(SocketClient client)
Notify that this client has been killed.

Parameters:
client - The client that has terminate.
 o notifyUse
 protected void notifyUse(SocketClient client)
The client notifies the pool that is has been activated. The client state object is updated to unmark the client as idle.

This method needs not be synchronized, as it affect only the client state, not the client list.

Parameters:
client - The activated client.
 o notifyIdle
 protected boolean notifyIdle(SocketClient client)
The client notifies the pool that it enters idle state.

This method needs not be synchronized, as it affect only the client state, not the client list.

Parameters:
client - The client that is going to be idle.
 o killSomeClients
 protected void killSomeClients(int howmany)
 o killSomeClients
 protected final void killSomeClients()
 o run
 protected void run(SocketClient client)
 o handleConnection
 public void handleConnection(Socket socket)
Handle the given connection. Find a free client, bind it to the given socket, and run it. If we have reached our maximum allowed number of clients, kill some connections.

A client enters the LRU list (and become a candidate for kill) only after it has handle one request (or if some timeout expires). This is performed by the first call to notifyUse which will silently insert the client into the LRU if it was not there already.

This client pool does a lot of nice thinigs, but could probably be implemented in a much better way (while keeping the features it has). Contention arond the pool is probably concern number 1 of performances.

Parameters:
socket - The connection to handle.
 o killClients
 protected synchronized void killClients(boolean force)
 o shutdown
 public void shutdown(boolean force)
Shutdown the client pool. If force is true, kill all running clients right now, otherwise, wait for them to terminate gracefully, and return when done.

Parameters:
force - Should we interrupt running clients.
 o createServerSocket
 public ServerSocket createServerSocket() throws IOException
Create the master socket for this client factory.

Returns:
A ServerSocket instance.
Throws: IOException
If some IO error occurs while creating the server socket.
 o initialize
 public void initialize(httpd server)
Initialize the raw, client socket factory.

Parameters:
server - The server context we are attached to.

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